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CRD: Card Games

Scopa

CardMultiplayerMedium~15 min

Ready to play · free

Play Scopa online free: take cards by value or sum, sweep the table for a scopa, win settebello and primiera. 2 players, pairs or Scopone scientifico.

Play now2–4 players · vs computer or friends

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Game info

Developer
PlayNest Studio
Released
Last updated
Platforms
Browser, Android, iPhone, PC
Players
2–4 players, vs computer or friends
Average play time
~15 min per round
Languages
English, Urdu
Controls
Keyboard or mouse on computers, touch on phones and tablets
01

How to play

  1. Each player gets 3 cards and 4 go face up on the table (Scopone scientifico: 10 each, none on the table).
  2. Play a card. Take a table card of the same value, or several that add up to it. A single matching card must be taken before any sum.
  3. If your card can't take anything, it stays on the table.
  4. Clear the table and you score a scopa. The last player to take collects what is left at the end.
  5. Score Carte, Denari, Settebello and Primiera each hand, plus your scope. First to the target wins.
02

Controls

Keyboard & mouse

Click
Play a card (choose what to take when there are several ways)
19
Play a card from your hand by its position
L
See the last plays
Esc
Cancel a choice or open the menu

Touch

Tap a card
See what it can take
Tap it again
Play it
03

About

Scopa is the classic Italian fishing card game for the 40-card deck. Play a card to take a table card of the same value, or a group that adds up to it, and clear the table for a scopa. At the end of each hand score Carte, Denari, the Settebello and Primiera, plus a point for every scopa, and race to 11 or 21. Play one on one, four players in pairs or Scopone scientifico, with optional Napola, Re bello and Asso piglia tutto, against the computer or with friends online.Also known as Scopa card game, Scopa online, Scopa online gratis, giocare a Scopa, giocare a Scopa online gratis, Scopa a 2, Scopa in 2, Scopa a 4, Scopone, Scopone scientifico, Scopone scientifico online, Scopone classico, Scopa contro il computer, Scopa con amici, Scopa senza registrazione, regole della Scopa, come si gioca a Scopa, punteggio Scopa, Scopa d'assi, Asso piglia tutto, Scopa con Napola, Scopetta, Scopa napoletana, Italian card game Scopa, Scopa game free.

04

Tips & tricks

  • Never leave the table adding up to 10 or less if your opponent may hold that value: it hands them a scopa.
  • Go after the 7s: the Settebello is a point by itself and sevens win the Primiera.
  • Count the cards played. In the last round you can work out exactly what your opponent holds.

Scopa: complete guide

Scopa is Italy's classic fishing card game, played with the 40-card Italian deck: you capture cards from the table by matching their value or their sum, and clearing the table, a scopa, earns a point on its own. Play Scopa online free here, gioca a Scopa online gratis, against the computer on three levels or with friends through a room link, one on one, four in pairs or as Scopone scientifico. It runs in the browser on phone and computer, with no download and no sign-up needed to play.

How to play Scopa

Scopa uses a 40-card deck of four suits: Coppe (cups), Denari (coins), Bastoni (batons) and Spade (swords). Each suit runs Asso, 2 to 7, Fante, Cavallo and Re. Our cards are drawn in the Napoletane style with the value printed in the corner, and the Deck setting swaps them for French suits if you prefer Hearts, Diamonds, Clubs and Spades with Jack, Queen and King.

In Scopa for two or four players, everyone gets 3 cards and 4 cards go face up on the table. If three or four Re land on the table at the deal, the cards are dealt again. Play goes counter-clockwise, to the right, and the player on the dealer's right starts. When every hand is empty, each player gets 3 more cards, with nothing added to the table, until the pack runs out.

  • On your turn you play exactly one card from your hand.
  • If it can capture, you must capture and put the cards in your pile.
  • If it can't capture anything, it stays face up on the table.
  • When the last card of the hand is played, the last player who captured takes everything left on the table.

Scopa rules: card values and capturing

For capturing, every card has a number: Asso is 1, the 2 to 7 count their face value, Fante is 8, Cavallo is 9 and Re is 10. Suits don't matter for a capture, only the numbers.

A card takes a table card of the same value. If there is no match, it can take any group of table cards that adds up to its value: a Cavallo (9) can take a 5 and a 4, or a 6, a 2 and an Asso. One rule decides most arguments: a single matching card always comes before a sum. If a 7 is on the table, your 7 must take it, even if a 4 and a 3 are also there. With two matching cards you choose which one, and when several sums are possible the game shows you the choices.

What is a scopa?

A scopa happens when your capture leaves the table empty. It is worth 1 point at the end of the hand, and the cards are usually marked by turning one face up in your pile, which is where the word scopa, broom, comes from: you have swept the table clean.

There is one exception. Clearing the table with the very last card of the hand is not a scopa, because the table would be emptied anyway. That last capture still counts for cards, coins and primiera.

Scopa scoring: how points are counted

After each hand both sides count their piles. In two-player Scopa a side is one player; in four-player games it is a pair of partners sitting opposite each other. The results screen lists every item with the counts, so you can check how each point was won.

  • Carte: most cards, so 21 or more of the 40. At 20 each nobody scores it.
  • Denari: most coin cards, so 6 or more. At 5 each nobody scores it.
  • Settebello: whoever took the 7 of Denari, the most famous card in the game.
  • Primiera: the best set of four cards, one from each suit, counted with special values.
  • Scope: 1 point for each scopa made during the hand.

How to count the primiera in Scopa

For the primiera each side picks its best card in every suit using these values: 7 is 21, 6 is 18, Asso is 16, 5 is 15, 4 is 14, 3 is 13, 2 is 12 and Fante, Cavallo and Re are 10 each. Add the four cards together and the higher total wins the point. A tie gives it to nobody.

Suppose you hold the 7 of Coppe and the 7 of Bastoni, plus a 6 of Denari and a 6 of Spade: 21 + 21 + 18 + 18 is 78. Your opponent has the other two sevens but only a 6 and a 5 in the remaining suits: 21 + 21 + 18 + 15 is 75, so the primiera is yours. You need a card in all four suits to count at all. A side missing a suit loses the primiera to a side that has all four.

Scopa a 4 and Scopone scientifico

Scopa a 4 is the same game in two pairs: 3 cards each, 4 on the table, more cards dealt in threes until the pack is gone. Partners add their piles together, so you play for your partner's captures as well as your own.

Scopone is the serious four-player version. In Scopone scientifico all 40 cards are dealt, 10 to each player, and the table starts empty, so the first card always stays down and every move can be planned from the very start. Scopone classico deals 9 cards each and puts 4 on the table. Scopone usually goes to 21 points, while Scopa matches are played to 11, 16 or 21.

Scopa house rules: Napola, Re bello and Asso piglia tutto

Families and regions add their own extras, and three of the most common are optional switches in House rules and speed:

  • Napola: holding the Asso, 2 and 3 of Denari scores 3 points, plus 1 for each further coin card in an unbroken run, so the 4 and 5 of Denari make it 5.
  • Re bello: the Re of Denari scores 1 extra point, a partner for the Settebello.
  • Asso piglia tutto, also called Scopa d'assi: an Asso sweeps the whole table, but it is not counted as a scopa. If an Asso is already on the table, your Asso simply takes that one as a normal match.

Scopa strategy tips for beginners

Good Scopa players think one move ahead of the table. These habits will win you more hands:

  • Watch the table total. If the cards add up to 10 or less, your opponent may hold that exact value and sweep. Leave a total above 10 whenever you can.
  • Go after the sevens. Each one is the best primiera card in its suit, and the 7 of Denari is a point by itself.
  • Take coin cards when the choice is otherwise equal. Denari decide one point and the Settebello another.
  • Prefer captures with more cards. Carte is a whole point, and big captures also empty the table less dangerously.
  • Count what has gone. If three 5s are in the piles, a 5 you play to the table is safe from a direct match.
  • In the last round of the deal you can work out the remaining cards exactly, and remember that the last capture takes everything left.

Play Scopa online with friends or against the computer

Choose Play vs computer for a game straight away. Easy computers sometimes play loosely, which suits learners. Normal computers count cards and use solid rules of thumb. Hard computers count every card and look ahead: for each move they deal the next opponent many possible hands from the unseen cards, find that player's best reply and then their own best answer. A match against the computer is saved, so you can resume it later.

To play with friends, open Invite friends and share the room link, use the WhatsApp button, or give out the room code to type into the Have a room code? box. Friends take computer seats, the host can move them between seats, and empty seats stay with the computer, which also covers for a friend who drops out. Online rooms have emoji and short chat plus optional voice chat, and Quick match pairs you with other players when it is available.

On a computer, the number keys play the card in that position, L shows the last plays and Esc cancels a choice or opens the menu. On a phone, tap a card to see what it can take and tap again to play it. Capture hints, the lightbulb, highlight what each card can take. Signed-in players also collect achievements, such as Scopa master for beating Hard computers, and appear on the leaderboard.

In italiano: gioca a Scopa online gratis

Gioca a Scopa online gratis, direttamente dal browser del telefono o del computer, senza scaricare nulla e senza registrazione. Puoi sfidare il computer a tre livelli di difficoltà oppure giocare con gli amici condividendo un link o un codice stanza. Ci sono la Scopa a 2, la Scopa a 4 in coppia, lo Scopone scientifico e lo Scopone classico, con le regole facoltative della Napola, del Re bello e dell'Asso piglia tutto. Le carte sono napoletane da 40, ma con un tocco passi alle carte francesi.

Where Scopa comes from

Scopa belongs to a family of fishing games, where you capture table cards by matching them, that has been played around the Mediterranean for centuries. It is strongest in southern Italy, and Scopone scientifico has a classic set of rules traditionally credited to Chitarrella, a Neapolitan writer of the eighteenth century. Italian emigrants took the game abroad, which is why many Italian-American families call it Scopetta. Spain's Escoba is a close cousin in which captures add up to 15 instead of matching values.

05

Scopa FAQ

Is Scopa free to play?
Yes. Scopa is completely free on PlayNest. There is nothing to buy and no account to create.
Do I need to download Scopa?
No. Scopa runs in your web browser, so you can start playing straight away on Chrome, Safari, Edge or Firefox.
Can I play Scopa on my phone?
Yes. Scopa works on Android phones, iPhones, tablets and computers, with touch and keyboard controls.
How many players can play Scopa?
You can play against the computer, or create a room and share the link to play Scopa online with friends.
How long does a game of Scopa take?
A round takes about 15 minutes. It is rated medium and sits in our Card Games collection.
How many cards are in a Scopa deck?
Scopa uses 40 cards: four suits of ten, Asso, 2 to 7, Fante, Cavallo and Re. If you only have a normal 52-card pack, take out the 8s, 9s and 10s and use Jack, Queen and King as Fante, Cavallo and Re. Here you can switch between Italian cards and French-suited cards in the Deck setting.
How many points do you need to win Scopa?
Most games of Scopa go to 11 points, and you can also pick 16 or 21; Scopone usually goes to 21. A side wins by reaching the target with more points than the other. If both pass it in the same hand, the higher score wins, and level scores keep playing.
What is the settebello in Scopa?
The settebello, the beautiful seven, is the 7 of Denari (coins). Whoever has it in their pile at the end of the hand scores 1 point for it alone. It also counts towards Denari and is the strongest card for the primiera, so it is worth fighting for.
How do you count the primiera?
Take your best card in each suit and add their primiera values: 7 is 21, 6 is 18, Asso 16, 5 is 15, 4 is 14, 3 is 13, 2 is 12 and face cards 10. The higher total of four cards wins the point. You need a card in every suit, and a tie scores nothing.
Do you have to capture in Scopa if you can?
Yes. If the card you play can take something, you must take it. You choose which card to play, though, so you can avoid a capture by playing a card that matches nothing. If a single card matches, you must take that card rather than a group that adds up to the same value.
Does a scopa on the last card count?
No. Clearing the table with the last card of the hand is not a scopa, because the leftover cards would go to the last player who captured anyway. The cards still go to your pile and count towards Carte, Denari and the primiera.
What is the difference between Scopa and Scopone?
Scopone is four players in pairs with bigger hands. In Scopone scientifico all 40 cards are dealt, 10 each, and the table starts empty; in Scopone classico it is 9 each with 4 on the table. Ordinary Scopa deals 3 cards at a time and suits two or four players.
Can two people play Scopa?
Yes, Scopa in 2 is the most common way to play. Each of you gets 3 cards, 4 go on the table, and new threes are dealt until the pack is empty. Play it here one on one against the computer, or invite one friend online with a link or a room code.
What is Asso piglia tutto in Scopa?
Asso piglia tutto, or Scopa d'assi, is a house rule where an Asso captures every card on the table. That sweep is not counted as a scopa. If an Asso is already lying on the table, your Asso just takes it as a normal match. Switch it on in House rules and speed.
What is the Napola in Scopa?
The Napola is a bonus for holding the Asso, 2 and 3 of Denari at the end of a hand. It scores 3 points, plus 1 more for every further coin card in sequence, so adding the 4 and 5 makes it 5 points. It is an optional house rule here.
Is Scopa the same as Scopetta?
Yes, Scopetta is the name many Italian-American families use for Scopa. The rules are the same: match or add up to capture table cards, sweep for a scopa and score Carte, Denari, Settebello and Primiera. Some families also play extras such as the Napola or Re bello.
Can I play Scopa online with friends?
Yes. Tap Invite friends, then share the link, send it on WhatsApp or give your friends the room code. Friends take computer seats and the host can move them, so you choose partners in Scopa a 4 or Scopone. Empty seats are played by the computer.
How good is the Hard computer at Scopa?
Hard is a strong opponent. It counts every card and, before each move, deals the next player many possible hands from the unseen cards, finds that player's best reply and its own best answer. It rarely leaves an easy scopa. Normal counts cards too, and Easy plays more loosely.
06

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