Rules
How to play Briscola: rules and winning tips
Briscola is the card game you will find on every Italian kitchen table, from Naples to Turin. This guide teaches it from zero: the deck, the strange card order, how a trick works, how to count to 61, the four and five player versions, and the habits that separate a beginner from a solid player.
9 min readUpdated By PlayNest team
What is Briscola?
Briscola is a trick-taking card game for two, four or five players, played with a 40-card Italian deck. Each hand has a trump suit, called the briscola, chosen by turning up a card. You win tricks to collect cards, but what decides the hand is not how many tricks you take. It is how many points are inside them. There are 120 points in the deck and you need 61 to win.
It is a quick game to learn and a slow one to master. A hand between two players takes about five minutes, the rules fit on a postcard, and yet strong players remember every card that has fallen and plan the last few tricks long before they arrive. That mix is why Italians of every age still play it in bars, on trains and at family lunches.
The 40-card Italian deck
An Italian deck has four suits: Coppe (cups), Denari (coins), Bastoni (batons or clubs) and Spade (swords). Each suit has ten cards: Asso (ace), 2, 3, 4, 5, 6, 7 and three figures, the Fante (a page or knave), the Cavallo (a knight on horseback) and the Re (king). Regional decks such as Napoletane, Piacentine or Trevisane look different but contain the same cards.
No Italian deck at home? Take a normal 52 card pack and remove the 8s, 9s and 10s. The Jack becomes the Fante, the Queen the Cavallo and the King the Re. Everything in this guide works the same way.
Card order and points
This is the part that trips up newcomers. In every suit the cards rank, from strongest to weakest: Asso, Tre, Re, Cavallo, Fante, 7, 6, 5, 4, 2. The three sits just below the ace, above the king. Only five ranks carry points:
- Asso: 11 points
- Tre (three): 10 points
- Re (king): 4 points
- Cavallo: 3 points
- Fante: 2 points
- 7, 6, 5, 4 and 2: no points
Tip
Italians call the Assi and Tre carichi, loads, and the pointless cards lisci. Learn those two words and half of Briscola strategy explains itself.
How to play Briscola step by step
Here is a hand for two players. Play passes counter-clockwise, and the player on the dealer's right goes first.
- Shuffle and deal three cards to each player, one at a time.
- Turn the next card face up. Its suit is the briscola for this hand. Slide it under the pack, still face up, so everyone can see it. It will be the last card drawn.
- The first player leads any card. The other player answers with any card. You never have to follow suit.
- The trick goes to the higher briscola. If no briscola was played, it goes to the higher card of the suit that was led. If the second player threw a different, non-trump suit, the leader wins.
- The winner takes the two cards face down, draws the top card of the pack, then the loser draws. The winner leads the next trick.
- Keep going until the pack is empty and the last three cards each have been played. Then both players count the points in their tricks.
A worked example: one trick, explained
Say the turned card is the 5 of Denari, so Denari are trumps. You lead the Re of Bastoni, 4 points. Your opponent has three choices. They can play a small Bastoni like the 6 and lose the trick, giving you 4 points. They can play the Asso of Bastoni and win it, taking 15 points (11 plus 4). Or they can trump with any Denari, even the 2, and take your king.
Now flip it around. If you had led the 4 of Bastoni instead, a liscio, your opponent would have nothing worth stealing. Spending a trump or an Asso on that trick wastes a strong card for zero points. This is why experienced players open with lisci and keep their loads hidden until the moment is right.
Briscola scoring: how to count to 61
When all the cards are played, each side counts its points. The deck holds exactly 120, so if you have 61 or more you have won the hand. A 60 to 60 split is a draw.
Counting is easier if you go suit by suit, or simply count the carichi first: four Assi and four Tre are 84 of the 120 points. Whoever collects most of those almost always wins. Many players play a single hand, others play best of three or best of five hands. Some families keep a running tally on paper across a whole evening.
Try to count during the hand, too. If you know you already have 50 points, a single Tre in your next trick wins you the hand, and you can plan to get it.
Briscola rules for 4 players
With four players you play in two teams of two, partners facing each other across the table. Each player gets three cards, a card is turned for the briscola, and after every trick the winner draws first, followed by the others in turn. Partners pool their points and need 61 between them. A hand is ten tricks.
The four player game has a famous tradition: signals. Partners may tell each other about their cards with small, silent gestures, such as a bite of the lip for the top trump or a little shrug for having nothing. The opponents are allowed to watch and try to read them, which makes the game half cards and half poker face. Every family has its own code, so agree on yours before you start.
Briscola chiamata: the five player version
Briscola chiamata, or Briscola in cinque, deals all 40 cards to five players, eight each. Players then hold an auction by calling card ranks, each call lower than the last in the order Asso, Tre, Re and so on down to 2. A lower call is a braver bid. After the 2, bids continue in points above 61.
The winner of the auction names the trump suit, and the called rank in that suit is the called card. Whoever holds it is the caller's secret partner. Nobody, not even the caller, knows who that is until the card is played. The pair need to reach the target together against the other three, and the scoring rewards a caller who wins, especially one who ends up playing alone.
Winning tips for beginners
These habits will win you more hands from your very first session:
- Lead lisci. A 4 or a 5 of a side suit gives nothing away. Leading a Tre invites your opponent to take 10 points with a cheap trump.
- Don't trump empty tricks. Save your briscole for tricks that carry an Asso or a Tre.
- Count the trumps. There are ten briscole. Once the Asso and Tre of trumps are gone, the Re of trumps is the boss.
- Watch the turned card. Whoever draws last gets it. If it is the Asso or Tre of trumps, think about who that will be.
- Play your loads when they are safe. When your opponent leads a liscio of a suit where you hold the Asso, and you are second to play, taking it with the Asso costs nothing and banks 11 points.
- In the endgame, count everything. With the pack empty in a two player game you can work out your opponent's last three cards exactly.
Tip
Practise against the Hard computer on PlayNest. It counts every card and simulates the cards it cannot see, so it punishes careless leads quickly and teaches you to count.
Common Briscola mistakes
The most common mistake is treating Briscola like a game of tricks rather than points. Winning a trick of two lisci with your Asso of trumps is a loss, not a win. The second is forgetting how many trumps are out: players often lead a lonely Tre when the opponent still holds three briscole. The third is panic at the end of the pack. Instead of throwing big cards on the last tricks, slow down, count what is left, and play the trick you know you can win.
Briscola vs Scopa vs Brisca: what is the difference?
Briscola vs Scopa. Both use the 40-card Italian deck, and most Italians play both, but they are different kinds of game. Briscola is about tricks, trumps and card points. Scopa is a fishing game: you capture cards from the table by matching their value, and score for sweeping the table, for most cards and coins, for the settebello and for the primiera. If you want to learn it next, read our guide to Scopa rules and scoring.
Briscola vs Brisca. Brisca, played in Spain and Latin America with the Spanish baraja, is the closest cousin. The ranking and the card points are practically the same, and the turned trump card works the same way. If you already know Brisca, you can play Briscola straight away.
Briscola vs Rung. Players from Pakistan and India will recognise the trump idea from Rung (Court Piece), but the feel is different. In Rung you must follow suit and the goal is seven tricks. In Briscola you may play anything and only points count.
Play now: Briscola online free
The best way to learn is to play a few hands. You can play Briscola online free on PlayNest in your browser, on a phone or a computer, with no download and no sign-up needed. Choose two players, four in pairs or chiamata for five, play against computer opponents at Easy, Normal or Hard, or invite friends with a room link you can share on WhatsApp. The Italian cards come with a French-suited deck option, and a running points counter helps while you learn to count in your head.
Questions people ask
- How many cards does each player get in Briscola?
- In two and four player Briscola each player holds three cards at a time and draws back up to three after every trick until the pack runs out. In Briscola chiamata for five players all 40 cards are dealt at once, eight each, and there is no drawing.
- How many points do you need to win Briscola?
- You need 61 of the 120 points in the deck to win a hand. The points come from the Asso (11), Tre (10), Re (4), Cavallo (3) and Fante (2). If both sides end on 60 the hand is a draw. In Briscola chiamata the auction can raise the target above 61.
- Is the 3 higher than the King in Briscola?
- Yes, the 3 is higher than the King in Briscola. The order in every suit is Asso, Tre, Re, Cavallo, Fante, 7, 6, 5, 4, 2, so the Tre is the second strongest card and is worth 10 points. Only the Asso of the same suit, or a trump, can beat it.
- Do you have to follow suit in Briscola?
- No, you never have to follow suit in Briscola. You may play any card on any trick. The highest briscola wins the trick, and if no trump was played the highest card of the led suit wins. Cards of a third suit can never win.
- Who gets the face-up trump card in Briscola?
- The player who draws last gets the face-up trump card. It sits under the pack and is the final card taken, so in a two player game it goes to whoever loses the trick when only one card is left in the pack, besides the turned card.
