- Is Backgammon & Tavla free to play?
- Yes. Backgammon & Tavla is completely free on PlayNest. There is nothing to buy and no account to create.
- Do I need to download Backgammon & Tavla?
- No. Backgammon & Tavla runs in your web browser, so you can start playing straight away on Chrome, Safari, Edge or Firefox.
- Can I play Backgammon & Tavla on my phone?
- Yes. Backgammon & Tavla works on Android phones, iPhones, tablets and computers, with touch and keyboard controls.
- How many players can play Backgammon & Tavla?
- You can play against the computer, or create a room and share the link to play Backgammon & Tavla online with friends.
- How long does a game of Backgammon & Tavla take?
- A round takes about 15 minutes. It is rated medium and sits in our Board Games collection.
- Is backgammon free to play here?
- Yes. Backgammon and Tavla on PlayNest are free to play in your browser with no download and no sign-up. Open the page, pick a game and a level, and start. You can play the computer, a friend on the same screen, or a friend online by room code or link. Your settings, record and a game in progress are saved on your device.
- What is the difference between backgammon and tavla?
- Tavla is the Turkish name for backgammon and Tavli (Τάβλι) the Greek one. In Turkey and Greece the standard game is usually played without the doubling cube, which Greeks call Portes, and scoring is 1 point for a win and 2 for a gammon (mars). International backgammon adds the doubling cube and match play. Both are available here.
- What are Portes, Plakoto and Fevga?
- They are the three classic Greek tavli games. Portes is backgammon without the cube. Plakoto is the pin game, where landing on a lone checker traps it instead of sending it to the bar. Fevga is a race game on a shared track where nothing is hit and you win by blocking and bearing off first. Narde (Long Nardy) is the Eastern cousin of Fevga.
- How do you win at backgammon?
- You win by being the first to bear off all 15 of your checkers. To do that you move every checker around the board into your home board, the last six points, then roll numbers that take them off. Hitting your rival's blots, building closed points and winning the pip count race all help, and a gammon or backgammon wins extra points.
- What does the doubling cube do?
- The doubling cube lets a player raise the stakes of a game before rolling. The rival takes, which doubles the stake and gives the taker ownership of the cube, or passes and loses what was at stake. The cube goes up through 2, 4, 8, 16, 32 and 64. It is used in international backgammon and can be turned off by choosing Portes.
- What is the Crawford rule?
- The Crawford rule applies to match play. When one player first reaches a score one point short of the match, the next game is played without the doubling cube, so the trailing player cannot use it as a free gamble. Doubling is allowed again from the following game. You can switch the Crawford rule on or off in setup.
- What is a gammon and a backgammon?
- A gammon is a double win: the loser has not borne off a single checker, and the winner scores 2 times the cube. A backgammon is a triple win: the loser has not borne off any checker and still has a checker on the bar or in the winner's home board, and scores 3 times the cube. In Plakoto, Fevga and Narde the double win is called mars.
- Can I play backgammon against the computer?
- Yes. The computer has three levels. Easy plays any legal move, Normal plays sensible, safe and positional moves, and Hard searches two turns ahead over every dice roll. The computer also makes cube decisions in backgammon, doubling when it is well ahead and taking or passing by its estimated chance of winning.
- Can I play backgammon online with a friend?
- Yes. Pick Online, create a room and share the code or link, for example on WhatsApp. Your friend does not need an account. The host rolls the dice for both players and the values are sent to the guest, so no one can roll their own dice. A refresh or a dropped connection returns you to the same game.
- Are the dice fair?
- Yes. The dice come from a random generator and are never chosen by the player. In a game against the computer or on one screen they are rolled in your browser. In an online game only the host rolls them, and the guest receives the values. The opening roll decides who starts, and rolls that tie are rolled again.
- Do I have to play both dice?
- Yes, if you can. The rule is that you must use as many dice as possible, and if only one of the two dice can be played, you must play the larger. Doubles give you four moves of that number. The board only lets you pick legal destinations, so the forced-move rules are enforced automatically.
- Can I undo a move?
- Yes. In games against the computer and on one screen you can undo every step you have made in your current turn, one at a time, until you press Done or the turn ends automatically. Moves from earlier turns cannot be undone. In an online game, undo is also available for steps in your own turn before it ends.
- How do I move the checkers on a phone?
- Tap a checker you want to move and its legal landing points light up, then tap the one you want. You can also drag the checker to the point. On a phone the board turns upright so the checkers are large. Tapping the combined total of both dice moves one checker through both steps.
- Can I flip or mirror the board?
- Yes. Use the turn-around button to rotate the board and the mirror option in settings to swap left and right, so that your home board is on the side you are used to. When you play Black, the board turns around by itself so you always play toward the bottom corner nearest you.
- Does it work offline?
- No. PlayNest needs an internet connection to load the page, and online play needs a connection too. Once the page is open you can play against the computer or on one screen, but we do not promise it works without a connection, so keep the page loaded while you play.