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EDU: Educational

Times Tables

EducationalSoloEasy~4 min

Ready to play · free

Practise the 2 to 12 times tables with timed sprints, boss rounds and star rewards. Also addition, subtraction and division.

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Game info

Developer
PlayNest Studio
Released
Last updated
Platforms
Browser, Android, iPhone, PC
Players
1 player
Average play time
~4 min per round
Languages
English, Urdu
Controls
Keyboard or mouse on computers, touch on phones and tablets
01

How to play

  1. Choose a table (or all tables) and an operation: times, divide, add or subtract.
  2. Type the answer on the number pad. It checks itself when you have typed enough digits.
  3. Facts you miss come back a few questions later until you know them.
  4. Earn stars for each table as the facts become solid. Three stars gives a sticker.
  5. Try the 60 second sprint or the boss round when you feel ready.
02

Controls

Keyboard & mouse

0-9
Type the answer
Backspace
Delete a digit
Enter
Check the answer
Esc
Pause

Touch

Tap the number pad
Type the answer
Tap the arrow key
Delete a digit
03

About

Times Tables is a free multiplication practice game for kids and adults. Pick any table from 2 to 12, race a 60 second sprint, fight the boss round that mixes every table, and earn up to three stars per table. Adaptive practice repeats the facts you get wrong, and there are addition, subtraction and division modes too. A summary screen shows parents and teachers which facts need work, with no account needed.Also known as Multiplication tables practice, Multiplication games for kids, Times tables practice, Times tables game, Math facts practice, Multiplication facts, Learn times tables, Timed times tables, Times tables test, 12 times table, Multiplication tables 1 to 12, Division facts practice, Math games for kids, Multiplication fluency, Times table sprint, Free multiplication game, Maths tables, Pahare.

04

Tips & tricks

  • Start with the easy tables 2, 5 and 10, then 3, 4 and 11.
  • Say the whole fact out loud: seven times eight is fifty-six.
  • Remember that 7 times 8 and 8 times 7 are the same answer, so you only learn half the table.
  • Little and often works best. Five minutes a day builds fast recall.

Times Tables: complete guide

Times Tables is a free multiplication practice game for kids and adults. Pick any table from 2 to 12, race the 60 second sprint, take on the boss round that mixes every table, and earn up to three stars for each table as the facts become solid. The adaptive practice brings back the facts you get wrong, there are addition, subtraction and division modes too, and a plain progress report shows parents and teachers exactly which facts need work. It works on a phone with a big number pad, needs no account and keeps everything on your own device.

How does Times Tables work?

Choose the kind of sum you want to practise (times, divide, add or subtract), then a mode: Practice, Study, Sprint or Boss. In Practice and Sprint you pick a single table from 2 to 12, or all of them. A question appears, such as 7 × 8, and you type the answer on the number pad or your keyboard. You do not need to press Enter: the answer is checked as soon as you have typed enough digits.

A right answer earns a cheer and a small star burst. A wrong answer shows the correct sum so you can read it, then the game moves on, and that fact comes back a few questions later until you get it right. This repeat-the-misses design is what makes short sessions work: your time goes on the facts you do not know yet, not on the ones you already do.

Every table has a progress bar and up to three stars. Win three stars on a table and you earn its sticker for your album.

How do I practise a single times table (2 to 12)?

On the menu, choose Practice and tap the table you want, for example the 7 times table. You get a round of ten questions drawn only from that table, 7 × 1 up to 7 × 12, in a changing order and sometimes written the other way round (8 × 7 instead of 7 × 8) so that you learn that the order does not matter.

Choose Smart practice for a round across every table at once. It picks the facts you need most: new ones, ones you got wrong and ones you answered slowly. Once a table feels solid, move on to the next one using the Next table button on the result screen.

Not sure where to start? Most teachers go in this order: 2, 5 and 10 first, then 3, 4 and 11, then 6, 8 and 9, and leave 7 and 12 for last. You will find every table has a Study button that shows the whole table and a trick for remembering it.

The 60 second times tables sprint

Sprint is a timed times tables test. You have 60 seconds to answer as many questions as you can from one table or from all of them. A right answer is worth 10 points, and a streak of right answers earns bonus points, so staying calm and accurate beats mashing keys. A wrong answer costs you the streak and a moment to read the right answer.

At the end you get a star rating based on how many you got right: for multiplication it is 12, 22 and 32 right answers for one, two and three stars. Your best score is saved for each table. Sprint trains the speed that school fact tests ask for, such as the timed multiplication check used in England, though it is not the official test.

The boss round: all the tables mixed together

The boss round is the big challenge. A friendly monster with 20 health faces you. Every right answer hurts it. A wrong answer, or running out of the ten seconds you have for each question, costs one of your three hearts. Beat the boss with hearts to spare and you earn more stars.

There are four bosses. Blobby asks tables 2 to 5. Captain Crunch covers 2 to 9. Dragon Dozen uses all of 2 to 12. The Mega King mixes multiplication and division from 2 to 12, which makes children think about how multiplication and division are two sides of the same fact.

Adaptive practice: why wrong answers come back

Behind the scenes each fact has a strength from 0 to 5. A quick right answer raises it, a slow right answer lifts it only a little, and a wrong answer lowers it by two. Weak and unseen facts are asked more often, strong facts are asked rarely, and the same fact never appears twice in a row.

When you miss a fact it is also put in a short queue and returns two to four questions later. Researchers who study memory describe this as spaced practice with retrieval, and it is one of the best ways to move a fact into long-term memory. You do not have to manage any of it: just keep answering.

Mastery stars and the sticker album

Each table shows one to three stars. One star means you have made a good start, two means most facts are answered quickly and correctly, and three means every fact in the table is solid and the table is at least 85% mastered. Stars are always based on what you actually answered, never on how many times you played.

Three stars on a table wins a sticker for the sticker album on the menu: a different animal for every table. Collecting all eleven is a fun long-term goal for a class or a family, and the album is kept separately for times, divide, add and subtract.

Division, addition and subtraction practice

Use the buttons at the top of the menu to switch operation. Divide turns each table into division facts such as 56 ÷ 7, which always come out to whole numbers. Add practises adding each number from 2 to 12 to the numbers 1 to 12. Subtract practises taking those numbers away, such as 15 − 8.

Practising division next to multiplication is the quickest way to see that 7 × 8 = 56 and 56 ÷ 7 = 8 belong to the same family of facts. Each operation keeps its own progress, stars and stickers.

Tricks that help you remember the tables

Press Study on any table to see the full list of facts, the skip counting pattern (7, 14, 21 and so on) and one memory trick. Some of the best ones are:

  • 2s: double the number.
  • 5s: answers end in 5 or 0, and 5 × n is half of 10 × n.
  • 9s: the digits of every answer add up to 9, and the finger trick shows the answer.
  • 10s: add a zero. 11s: repeat the digit up to 11 × 9.
  • 4s and 8s: double once for 2s, twice for 4s, three times for 8s.
  • 12s: do the 10s and add the 2s. 12 × 7 is 70 + 14 = 84.
  • 6s: even numbers give an answer that ends in the same digit (6 × 4 = 24).
  • 7s: learn 5, 6, 7, 8 (56 = 7 × 8), and the other 7s come from tables you already know.

For parents and teachers: the progress report

Open the chart icon at the top for a plain progress report. It shows how many questions were answered, overall accuracy, the average answer time, practice days and the current streak. The fact map is a grid with one row per table and one box per fact: grey for not tried, red for shaky, amber for learning and green for solid, with each table's stars at the end of the row.

Below the map is a Needs practice next list with the facts a child gets wrong most often and how often. A short daily session targeted at those facts is more effective than repeating tables the child already knows. The report can be copied as plain text to paste into an email or a message to a teacher.

Everything is stored in the browser on that device only. There are no accounts, nothing is sent anywhere, and a child cannot lose anything but their own progress. Erase all progress to start again, for example when a tablet is shared between children.

Number pad, phones and tablets

The number pad has large keys with a clear gap between them for small fingers, plus a delete key and a check key. The page fits phones from the smallest sizes up to desktop and nothing needs scrolling during a question. On a computer you can type the digits, press Backspace to delete and Enter to check; Escape pauses.

Sound can be switched off from the speaker button at the top, and the game respects the setting on your device to reduce motion by turning off celebratory animations.

How long should my child practise each day?

Five to ten minutes a day, most days, works far better than a long weekly session. A good routine is one Practice round on the current table, one Smart practice round, and an occasional Sprint to measure progress. Most children need a few weeks of short daily practice per table before it feels automatic.

Praise effort and accuracy, not speed. Speed comes with confidence, and a child who is afraid of the clock will make more errors, not fewer. Keep Sprint and Boss for when the practice rounds feel easy.

05

Times Tables FAQ

Is Times Tables free to play?
Yes. Times Tables is completely free on PlayNest. There is nothing to buy and no account to create.
Do I need to download Times Tables?
No. Times Tables runs in your web browser, so you can start playing straight away on Chrome, Safari, Edge or Firefox.
Can I play Times Tables on my phone?
Yes. Times Tables works on Android phones, iPhones, tablets and computers, with touch and keyboard controls.
How many players can play Times Tables?
It is a single-player game.
How long does a game of Times Tables take?
A round takes about 4 minutes. It is rated easy and sits in our Educational collection.
Is Times Tables free to play?
Yes. Every mode is free in your browser, with nothing to download and no account to make. Your stars, stickers, best scores and progress are saved on your own device, so a child can pick up where they left off the next time they open the page.
Which times tables can I practise?
All the tables from 2 to 12, each with the facts from 1 to 12 (for example 7 × 1 up to 7 × 12). You can practise one table, or Smart practice across all of them. There is also a Study screen for each table with a skip counting list and a memory trick.
How do I learn the times tables fast?
Practise a little every day, starting with the easy tables 2, 5 and 10 and moving on in order. Say each fact out loud, use the tricks on the Study screen and let the adaptive practice repeat the facts you miss. Five to ten minutes a day for a few weeks per table works well.
Is there a timed times tables test?
Yes. Sprint gives you 60 seconds to answer as many questions as you can from one table or all of them, with bonus points for streaks and up to three stars. The boss round also has a ten second limit on every question. Practice mode has no time pressure.
What is the boss round?
A boss round is 20 questions mixed from many tables against a friendly monster. Each right answer hurts it. A wrong answer or a ten second time out costs a heart, and you have three. There are four bosses from easy to hard, the last of which mixes division with multiplication.
Does the game repeat the facts I get wrong?
Yes. A fact you miss returns two to four questions later, and facts you find hard are asked more often than facts you know well. The same fact is never asked twice in a row. This repeat practice is the most reliable way to move a fact into long-term memory.
Does it include division, addition and subtraction?
Yes. Switch operation at the top of the menu. Divide uses the tables backwards (56 ÷ 7), add practises adding the numbers 2 to 12, and subtract practises taking them away. Each operation has its own progress, stars and stickers, and the boss round can mix times and divide.
How do stars work for each table?
Stars show how solid a table is. One star is a good start, two stars means most facts are quick and correct, and three stars needs every fact in the table to be solid. Stars are based on your actual answers over time, and they can only go up when you answer more correctly.
Can parents and teachers see how a child is doing?
Yes. The progress report shows questions answered, accuracy, average answer time, a map of every fact from not tried to solid, and the facts that need practice next. You can copy it as text to send on. It needs no accounts and only shows what was practised on that device.
Does it work on a phone?
Yes. The game has a large on-screen number pad built for phones and tablets, and it fits small screens without scrolling during a question. On a computer you can use the keyboard number keys. You do not need to press Enter as the answer checks itself.
What age is it for?
Most children meet the times tables from about age seven or eight, and the game works for anyone learning or refreshing them, including adults. The addition and subtraction modes suit younger children, and the mixed boss round suits older ones who need speed and recall.
Does it help with school multiplication tests?
It trains the recall that timed fact tests ask for, using short rounds, spaced repetition and a timed sprint. It is not an official test, but regular practice on the tables you find hardest is the usual advice for preparing for any timed multiplication check at school.
Do I need to make an account?
No. Everything is saved in your browser on your own device. Clearing your browser data or switching devices starts you from scratch, so use Copy report if you want to keep a record. Erase all progress is there if you want to start a fresh child profile on a shared tablet.
06

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