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اردو
STR: Strategy

Reversi

StrategyMultiplayerMedium~10 min

Ready to play · free

Flip your opponent's discs on a 6x6, 8x8 or 10x10 board. Play the computer, a friend on one screen, or online by room link.

Play now2 players · vs computer or friends

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Game info

Developer
PlayNest Studio
Released
Last updated
Platforms
Browser, Android, iPhone, PC
Players
2 players, vs computer or friends
Average play time
~10 min per round
Languages
English, Urdu
Controls
Keyboard or mouse on computers, touch on phones and tablets
01

How to play

  1. Black moves first. Place a disc so it brackets one or more enemy discs in a line against another of your discs.
  2. Bracketed discs flip to your colour. If you have no legal move you pass.
  3. The game ends when neither side can move. More discs wins.
  4. Corners can never be flipped. Avoid the squares next to an empty corner.
02

Controls

Keyboard & mouse

Click
Place a disc
←↑→↓
Move the cursor
EnterSpace
Place a disc on the cursor square
U
Undo
H
Toggle the best-move hint
P
Pause
M
Mute

Touch

Tap
Select or move
Undo button
Take back your last move
Lightbulb button
Show the best move
03

About

Reversi on 6x6, 8x8 and 10x10 boards. Bracket enemy discs to flip them, take the corners and finish with the most discs. Play the computer on Easy, Medium or Hard (Hard uses alpha-beta search and solves the endgame exactly), take turns with a friend on one screen, or play online with a room link. Legal-move dots, flip animation, best-move hint, undo and a record of your games.Also known as Reversi online, Reversi online free, Play reversi, Play reversi online, Reversi vs computer, Reversi against AI, Reversi 8x8, Reversi 6x6, Reversi 10x10, Two player reversi, Reversi 2 player, Reversi with friends, Reversi multiplayer, Reversi no download, Reversi no sign up, Reversi strategy, How to win reversi, Reversi rules, Reversi corner strategy, Reversi board game, Black and white disc game, Flip the discs game, Free reversi game for mobile, Reversi hint and undo.

04

Tips & tricks

  • Take corners whenever you safely can. They cannot be flipped and anchor stable edges.
  • Avoid X-squares and C-squares next to an empty corner.
  • Prefer moves that flip few discs early: fewer discs usually means more mobility.
  • Count empty squares near the end: getting the last move in a region wins it.

Reversi: complete guide

Reversi is a two-player strategy game on a square board where you surround your opponent's discs to flip them to your colour, and the player with the most discs when the board is full wins. Play it free here on a 6x6, 8x8 or 10x10 board against a computer with Easy, Medium and Hard levels, against a friend on one screen, or online through a room link. No download and no account, and it works in your phone browser.

How do you play Reversi?

Reversi is played with discs that are black on one side and white on the other. Each player owns one colour. The board starts with four discs in the centre, two of each colour, placed diagonally. Black moves first, and then the players alternate turns.

On your turn you place one disc of your colour on an empty square. The move is only legal if it flanks at least one line of your opponent's discs between the new disc and another disc of yours. Every flanked line is flipped to your colour. When the board is full, or neither player can move, the player with more discs wins.

In our game, small dots mark every legal square for the player to move, so you never have to guess. Tap a dot to play, watch the discs flip, and tap the hint button when you want the engine's suggestion for the best move.

What are the full Reversi rules?

A legal move must outflank. Starting from the square you choose, look in any of the eight directions: left, right, up, down and the four diagonals. If you see one or more opponent discs in a straight unbroken line, and the line ends with one of your own discs, all those opponent discs flip. One move can flip in several directions at once.

Only discs in the lines created by your new disc flip. There are no chain reactions, so flipped discs do not trigger more flips. If you have no legal move, you pass and your opponent moves again. If neither player has a legal move, the game ends even if squares remain empty. You must move whenever you can, and passing is never a choice.

  • Board sizes: 6x6 (36 squares), 8x8 (64 squares) and 10x10 (100 squares).
  • Black always moves first.
  • A move must flip at least one disc.
  • No legal move means a forced pass.
  • Most discs at the end wins, equal counts are a draw.

What is Reversi and where does it come from?

Reversi is an English board game from the 1880s, and the version on an 8x8 board with a fixed starting position became hugely popular in the twentieth century. It is also sold as Othello under a brand name, and the rules are the same apart from the traditional detail that older Reversi sets let players choose their first four moves. Here we use the modern fixed start, which is what almost every online player expects.

The game is famous for its slogan, a minute to learn and a lifetime to master. The rules fit in a paragraph, yet the strategy is deep. A big disc lead in the middle of the game is usually a warning sign, not a good position, and that surprises many beginners.

What is the best Reversi strategy?

Beginners try to flip as many discs as possible on every move. Strong players do almost the opposite. In Reversi, the disc count only matters at the very end, and the real fight is for control of the moves. The ideas that matter most are corners, mobility, stable discs, frontier discs and parity.

Use this order of priorities as a simple plan. Take a corner when it is safe. Avoid giving your opponent a corner. Prefer moves that leave you more options and your opponent fewer. Flip few discs and keep them inside the pack. Then, in the last moves, count carefully and play for parity.

  • Corners cannot be flipped, so they anchor stable regions.
  • Mobility is the number of legal moves you have compared to your opponent.
  • Frontier discs touch empty squares and give your opponent new moves.
  • Parity is about getting the last move in each empty region.

Why do corners matter in Reversi?

A disc in a corner can never be flipped, because a line cannot extend past the edge of the board on both sides. From a corner you can build chains of stable discs along both edges, and these chains are permanent. Corners also give you safe moves later in the game, which helps when other moves would hurt you.

The corner strategy is simple to say and harder to use: take corners, and never hand them over. The best way to win a corner is to make your opponent run out of safe moves, so they are forced to play next to it.

What are X-squares and C-squares?

The X-squares are the four squares diagonally next to each corner. The C-squares are the squares next to a corner along the edge, two beside each corner. Playing on either while the corner is empty is risky, because it often lets your opponent capture the corner by flanking along the diagonal or the edge.

The X-square is the most dangerous of all, and you should avoid it unless the corner is already taken or you have worked out that the opponent cannot use it. C-squares are less dangerous, especially once the edge is partly filled, but treat them with caution. If you have the choice between a quiet interior move and an X-square, choose the quiet move.

What is mobility in Reversi?

Mobility is the number of moves you can make, compared with your opponent. High mobility means you have choice and your opponent is cramped. A player who has only one or two legal moves can be forced into a bad square, such as an X-square, which gives away a corner.

To keep mobility, avoid walls. A wall is a long line of your discs on the outside of the position, because every empty square next to it becomes a move for your opponent. Prefer quiet moves that flip discs in the middle of the board, so you do not open new squares for the other side. This is why having fewer discs in the opening and middle game is so often a good thing.

What are stable discs and frontier discs?

A stable disc is one that can never be flipped for the rest of the game. Corners are always stable, and discs connected to a corner along a filled edge are stable too. The more stable discs you have, the more of your final score is safe.

A frontier disc is one that touches an empty square. Frontier discs help your opponent, because each empty neighbour can become a legal move for them. Interior discs, surrounded by other discs, give no such help. Aim for fewer frontier discs than your opponent, and your mobility usually follows.

What is parity in Reversi?

Parity is about the end of the game. Empty squares often form separate regions. If a region has an even number of empty squares, the player who moves second in it usually gets the last move there, and if it has an odd number, the player who moves first does. The last move in a region is valuable, because it cannot be answered by a flip.

In practice, try to leave odd-sized regions for yourself to start in, and avoid being the first to move into an even-sized region. Black moves first on the board, and with an even number of squares, White usually gets the last move overall, so Black needs to win parity fights in the regions. Parity is a tie-breaker, not a first rule, so only use it when other factors are equal. A good player counts empty squares in each region during the last twelve moves or so.

How do you beat the computer at Reversi?

Start on Easy to learn the shape of the game, then move to Medium and Hard. Easy and Medium make plenty of mistakes, often because they like flipping many discs. Hard uses alpha-beta search with positional weights, mobility and corner parity, and in the last eleven or so empties it solves the endgame exactly, so it will not slip up near the finish.

To beat Hard, you need a plan. Play quiet moves, keep your frontier small, and wait for it to run short of safe moves. Use the undo button to test an idea, and the hint button to compare your choice with the engine's. After a loss, replay the game and look for the move where your mobility dropped. That is usually the turning point.

Which board is best: 6x6, 8x8 or 10x10?

The 8x8 board is the standard, and most strategy advice is written for it. It was shown in 2023 that perfect play on 8x8 is a draw, though no human or program on a phone plays perfectly. The 6x6 board is smaller and quicker, and has long been known to be a win for the second player, White, by a small margin with perfect play. It is a nice size for a short game on a phone.

The 10x10 board is larger, with more squares and a longer middle game, so planning matters more and a single mistake is easier to recover from. Try 6x6 to learn, 8x8 to compete, and 10x10 when you want a long game against a friend.

Can you play Reversi with friends online?

Yes. Choose the online mode, create a room, and send the room link to your friend. They open it on their phone or computer and you are playing, with no account or download. If you are in the same room, use the two-player mode and pass the screen between turns, which is handy on a train or at a table.

Reversi is free to play on PlayNest, and it works on phones, tablets and computers in the browser. Your game is saved so you can come back to it, and the board has large touch targets, so it is comfortable on a small screen.

05

Reversi FAQ

Is Reversi free to play?
Yes. Reversi is completely free on PlayNest. There is nothing to buy and no account to create.
Do I need to download Reversi?
No. Reversi runs in your web browser, so you can start playing straight away on Chrome, Safari, Edge or Firefox.
Can I play Reversi on my phone?
Yes. Reversi works on Android phones, iPhones, tablets and computers, with touch and keyboard controls.
How many players can play Reversi?
You can play against the computer, or create a room and share the link to play Reversi online with friends.
How long does a game of Reversi take?
A round takes about 10 minutes. It is rated medium and sits in our Strategy collection.
Is Reversi free to play online?
Yes. You can play Reversi free in your browser on a phone, tablet or computer. There is nothing to download and you do not need an account. Choose a board size, pick the computer, a friend on one screen, or an online room, and start playing right away.
Who moves first in Reversi?
Black moves first. The board begins with four discs in the centre, two black and two white on the diagonals. After Black's first move the players alternate. If one player has no legal move, they pass and the other moves again.
What happens if a player cannot move in Reversi?
That player must pass, and the opponent takes another turn. Passing is only allowed when you have no legal move, and it is automatic. If neither player can move, the game ends at once, even if there are still empty squares, and the discs are counted.
How do you win Reversi?
You win by having more discs than your opponent when the board is full or no one can move. The best way is not to flip the most discs early, but to take corners, keep more moves than your opponent, and avoid handing over safe squares.
Why are corners so important in Reversi?
A corner disc can never be flipped, because there is no square beyond it to flank it from. Corners anchor stable chains along the edges, give you safe moves late in the game, and often decide close results. Never give away a corner without a clear reason.
What is an X-square in Reversi?
An X-square is the square diagonally next to a corner. Playing there while the corner is empty usually lets your opponent flank along the diagonal and take the corner. Avoid X-squares until the corner is taken, unless you are sure your opponent cannot use the chance.
What is a C-square in Reversi?
A C-square is a square next to a corner along the edge, two beside each corner. It is risky early because it can let the opponent take the corner along the edge. It is safer once part of the edge is filled, but it still deserves care.
What is mobility in Reversi?
Mobility is how many legal moves you have compared with your opponent. More mobility means more choice, and a cramped opponent may be forced into bad squares. You improve mobility by playing quiet interior moves, flipping fewer discs and avoiding long walls of your own discs.
What are stable and frontier discs?
Stable discs can never be flipped again, such as corners and the discs connected to them along filled edges. Frontier discs touch empty squares and tend to give your opponent moves. Good players collect stable discs and keep their frontier small.
What does parity mean in Reversi?
Parity is the idea of getting the last move in each empty region near the end. A region with an odd number of empty squares favours the player who enters it first, and an even region favours the one who replies. It matters most when other factors are equal.
Is Hard really hard to beat?
Yes. Hard searches many moves ahead with alpha-beta, scores corners, mobility and positions, and solves the last eleven or so empties exactly. You can still beat it with sound corner play and mobility, and the hint and undo buttons help you learn from each loss.
Can I play Reversi with a friend on the same screen?
Yes. Choose the two-player mode on one screen and take turns tapping the legal-move dots. Black goes first, and the game passes automatically when someone has no move. To play at a distance, use the online mode and share the room link instead.
How do I play Reversi with a friend online?
Pick the online mode, create a room, and send the link to your friend by chat or message. When they open it, you are both in the same game, with no account needed. The link works on phones and computers, and you can pick the board size first.
Which Reversi board size should I choose?
Choose 6x6 for a quick game, 8x8 for the standard game most strategy guides describe, and 10x10 for a long game with more room to plan. The rules are identical, only the number of squares, and the number of corners to fight for, stay at four.
Does Reversi have a best first move?
On the standard 8x8 board, all four opening moves are equivalent by symmetry, so there is no best choice at move one. The game really begins on the second and third turns, where you should choose quiet moves that keep your disc count low and your options high.
06

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